Japanese
Consumer Culture
Japanese Consumer Culture
Japanese consumer culture is in constant overdrive, a self-amplifying
machine that does not run on empty but instead is always growing new limbs
and forms. Signals from the street and from abroad are rapidly taken in,
absorbed, and modified.
Foreigners sometimes sneer at Japanese consumers, saying that they simply
buy all the clothes they see in some particular picture in a British fashion
magazine, and that they have no style of their own. This is to fall into
a well-known trap, assuming that "authenticity" should somehow be the
guiding star of our lives.
The Japanese consumers are not in the authenticity business. They have
no time to, because they have to keep up with the market, which changes
at lightning speed. Next week, another obscure clothes shop in Shinjuku
will be the rage.
This rapid cultural scene makes for a fast evolution of trends, where
symbols and catchphrases scroll by at one thousand miles per hour. It's
no wonder that the hippest trendsetters in Europe (James Lavelle of Mo'
Wax for example) would be helpless without their regular dose of Japanese
pop culture. So what is it exactly that the Japanese know and we don't?
It all comes down to hacking. Since the 1970's, guide magazines to entertainment
and leisure activities have been extremely popular in Japan. These magazines
(one of which is 'Pia') quickly became so powerful that people didn't
care for shows not listed in them anymore. Tetsuo Kogawa said (in the
late 80's!): "This type of magazine transforms the total reality of city
culture into fragments of information that one can assemble according
to one's preferences ('konomti'). And it goes to an extreme in which informational
reality is substituted for the substantial reality that everybody used
to experince."
Thus, many readers began to the magazines just for "information play",
reassembling the data in them into various configurations. Many of them
have never even seen the listed shows; they are manipulating pure information.
This dissociation of information from concrete experiences makes possible
many new forms of creativity, and especially the ability to hack anything.
The'otaku' are well-known: (mostly) teenage boys who devote their spare
time to digging up obscure snippets of information about movie stars,
singers, or whatever; the less well-known, the better.
In the same way, clothes or other fashion accessories are certainly
nothing else than symbols; something you can hack - try for a while and
then discard. The Japanese penchant for simulations also explain the wonderful
inventions they come up with - Tamagotchi and the handheld consoles where
you do battle with creatures who get their combat characteristics from
scanned barcodes are just two examples.
Japanese noise music also reflects this tendency: while European noise
bands tend to have heavy and "important" agendas, Japanese artists like
Merzbow admit that their music has no message - it's just noise, and in
Merzbow's case, it's intended to be so violent that the listener's thought
processes stop completely.
Since the Japanese economy has been so strong, at least up until now,
capital has been abundant and available for young people through their
parents. Information in the form of capital has been massively invested
in information in the form of cultural artifacts, and as a result, street
culture has been flowering. What better use is there for money than converting
it to shiny, glistening cultural capital?
by Mikael
Huss
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